Project Overview
Didaquiz is a Swiss EdTech tool that lets teachers build interactive digital exercises — from fill-in-the-blanks to AI dialogues — using the open bitmark standard. Data is structured, portable, and platform-independent.
The Challenge
Design a new question type and learning experience that makes personalised, game-based learning actually usable for busy teachers.
Time limit: 24 hours.
The Challenge
Design a new question type and learning experience that makes personalised, game-based learning actually usable for busy teachers.
Time limit: 24 hours.
My Role
Solo UX designer. Concept, UX flow, visual design, and interactive prototype — built with Lovable.
My Role
Solo UX designer. Concept, UX flow, visual design, and interactive prototype — built with Lovable.
The Problem I Focused On
Every student in a classroom learns differently. But teachers have one lesson plan for everyone — and no way to know who's struggling until the test is over.
Traditional e-learning platforms are either too rigid or too complex for teachers to personalise at scale.
The Problem I Focused On
Every student in a classroom learns differently. But teachers have one lesson plan for everyone — and no way to know who's struggling until the test is over.
Traditional e-learning platforms are either too rigid or too complex for teachers to personalise at scale.
What I Designed
A three-layer system connecting students, content, and teachers
What I Designed
A three-layer system connecting students, content, and teachers
For the student
Game-based question formats with embedded video, interactive maps, and immediate feedback after every answer. One question at a time — focused, not overwhelming.
For the student
Game-based question formats with embedded video, interactive maps, and immediate feedback after every answer. One question at a time — focused, not overwhelming.
For the student
Assign different question types and difficulty levels per student or per group — in a few clicks. The moment a student completes an exercise, the teacher sees their performance in real time. No waiting for test results. No guessing who needs help.
For the student
Assign different question types and difficulty levels per student or per group — in a few clicks. The moment a student completes an exercise, the teacher sees their performance in real time. No waiting for test results. No guessing who needs help.
The feedback loop
Teacher sees results → adjusts the learning plan → assigns new content → student gets a personalised next step. The cycle closes instantly, not at the end of the week.
The feedback loop
Teacher sees results → adjusts the learning plan → assigns new content → student gets a personalised next step. The cycle closes instantly, not at the end of the week.
Result
1st Place out of all submissions at Bitmark Hackathon 2026.
Result
1st Place out of all submissions at Bitmark Hackathon 2026.

