Company Introduction

Swiss Smyze AG is a hospitality technology startup specializing in creating unique, fully automated service experiences. Their flagship product is a robotic bar system that provides customers with a futuristic and efficient way to order, customize, and receive drinks. The company's mission is to blend innovative robotics with seamless user experiences to create a new standard in the service industry.

Project Background

During my time at Swiss Smyze AG, I was responsible for the interface design of its core product—a fully automated robotic bar system. The project's goal was to create an intuitive digital interface that would allow users to easily order drinks, customize options, and track the preparation process in real time. My responsibilities included designing for both the robotic bar's on-site ordering screen and the phone ordering interface.

In this role, I served as a multi-disciplinary professional, taking on the responsibilities of a UX Designer, Project Manager, and Marketing Manager. I was responsible for the end-to-end design of the Order Interface, including information architecture, user flows, UI design, and user testing.

Challenge

How do you design a simple, easy-to-use digital interface for a complex, high-tech robotic service?

Goal

Designing a Fast, Seamless, and Engaging Ordering Interface to Enhance User Experience and Reduce Customer Support Costs

My Role

End-to-end UX/UI design: research, wireframing, visual design, prototyping,

Year

Nov 2020 - July 2021 (Multiple Phases)

Tools

Figma, Adobe Photoshop, Adobe Illustrator

Team

I worked closely with a talented cross-functional team to bring this project to life.

Jannik: Hardware & Software Engineer | Oliver: Software Engineer | Ivan: Frontend Engineer | Cassian: Hardware Engineer | Edi: Hardware Designer

I worked closely with a talented cross-functional team to bring this project to life.

Jannik: Hardware & Software Engineer | Oliver: Software Engineer Ivan: Frontend Engineer | Cassian: Hardware Engineer | Edi: Hardware Designer

Research & Anaysis

Research Summary

As the first designer for this robotic bar, my goal was to create a user-friendly and "effortless" ordering experience from scratch. I conducted a series of forward-looking studies to anticipate user challenges when interacting with this brand-new automated service and to translate the "effortless" vision into a concrete design strategy.

Our core design objectives were clear:

  1. Simplify the ordering path and increase efficiency.

  2. Make a complex physical process visual to enhance user engagement and trust.

Concept Design

User Journey

Based on the insights from my research, I created a user journey map to visualize the end-to-end user experience. This helped me identify key user actions, pain points, and opportunities for engagement at each stage. The journey map focused on a user's first interaction with the robotic bar:

  1. Pre-Interaction: The user approaches the bar, curious but unsure.

  2. Discovery: The user finds the ordering interface and browses the menu.

  3. Ordering: The user customizes and places their order.

  4. Waiting: The user watches the robot prepare their drink.

  5. Collection: The user receives their drink and completes the transaction.

  6. Enjoyment: The user enjoys their drink, completing the experience.

This process allowed me to design with a clear understanding of the emotional state of the user at every step.

App Map & Information Architecture

App Map & Information Architecture To translate the user journey into a structured app, I first created a simple app map outlining the main screens and their relationships. This step was crucial for defining the overall structure and flow.

  1. Home/Menu Screen: Landing screen for all users. Allows for quick browsing and category selection.

  2. Product Detail Screen: Shows details and customization options for a specific drink.

  3. Confirmation Screen: Displays the order summary before payment.

  4. Payment Screen: Manages payment processing.

  5. Order Status Screen: After payment, users can view their order number and queue information.

  6. Completion Screen: Notifies the user that their drink is ready for pickup.

Prototyping & testing

Sketch & Low-Fi wireframe

In this phase, I translated the information architecture into design concepts. I explored various layouts and interaction patterns through sketching and low-fidelity wireframes. My primary focus was on creating a visual language that was both futuristic and approachable.

Drink Info

Drink Info

Home Page

Home Page

Favourites

Favourites

Favourites

Customisation

Customisation

Customisation

Location

Location

Cart

Cart

High-Fidelity wireframe

High-Fidelity Design & Iteration I used Figma to create high-fidelity prototypes and collaborated closely with the engineering team to ensure the design was feasible.

Home Page

Drink Customization

Drink Info

Locations

Filtered Page

Cart

Check Out

Terms of Service

High-Fidelity Prototype

High-Fidelity Prototype

High-Fidelity Prototype

Iteration & Implemention

High-Fidelity Design & Iteration

My initial high-fidelity design, Version 1, was a feature-rich native app concept that included user accounts and multi-step processes. However, post-launch data revealed this complex model created too much user friction.

The V2 redesign was a strategic pivot, transforming the interface into a frictionless Web App. This change was driven by three core priorities:

  • Business Needs: To maximize revenue, we needed faster transaction speed and higher customer throughput in busy locations. V1's friction was a major bottleneck.

  • Development & Budget: The native app approach was too costly and resource-intensive to maintain. Switching to a simplified Web App drastically cut development time and budget.

  • User Needs: Users demanded a fast, tap-and-go ordering flow.

V2 addressed these issues by eliminating account features and streamlining the flow, making speed the top priority.

V1 vs. V2: A Data-Driven Redesign

My redesign was not merely a cosmetic update; it was a strategic pivot driven by user feedback and a shift in business goals.

High-Fidelity Design & Iteration

My initial high-fidelity design, Version 1, was a feature-rich native app concept that included user accounts and multi-step processes. However, post-launch data revealed this complex model created too much user friction.

The V2 redesign was a strategic pivot, transforming the interface into a frictionless Web App. This change was driven by three core priorities:

  • Business Needs: To maximize revenue, we needed faster transaction speed and higher customer throughput in busy locations. V1's friction was a major bottleneck.

  • Development & Budget: The native app approach was too costly and resource-intensive to maintain. Switching to a simplified Web App drastically cut development time and budget.

  • User Needs: Users demanded a fast, tap-and-go ordering flow.

V2 addressed these issues by eliminating account features and streamlining the flow, making speed the top priority.

V1 vs. V2: A Data-Driven Redesign

My redesign was not merely a cosmetic update; it was a strategic pivot driven by user feedback and a shift in business goals.

High-Fidelity Design & Iteration

My initial high-fidelity design, Version 1, was a feature-rich native app concept that included user accounts and multi-step processes. However, post-launch data revealed this complex model created too much user friction.

The V2 redesign was a strategic pivot, transforming the interface into a frictionless Web App. This change was driven by three core priorities:

  • Business Needs: To maximize revenue, we needed faster transaction speed and higher customer throughput in busy locations. V1's friction was a major bottleneck.

  • Development & Budget: The native app approach was too costly and resource-intensive to maintain. Switching to a simplified Web App drastically cut development time and budget.

  • User Needs: Users demanded a fast, tap-and-go ordering flow.

V2 addressed these issues by eliminating account features and streamlining the flow, making speed the top priority.

V1 vs. V2: A Data-Driven Redesign

My redesign was not merely a cosmetic update; it was a strategic pivot driven by user feedback and a shift in business goals.

Navigation & Functionality:

Navigation & Functionality:

Navigation & Functionality:

V1 relied on a semi-hidden, horizontal category slider at the top of the screen, a common pattern that assumed a certain level of app literacy. It also included a bottom navigation bar with Location, Favorite Drinks, and Profile buttons, anticipating a personalized account system.

V2 simplified navigation by replacing the slider with prominent, fully-displayed category buttons, making all drink types instantly discoverable without any extra scrolling. The Profile and other account-based buttons were removed, as the new business model shifted to a Web App without user accounts, leaving only a clear Cart button. Additionally, a hamburger icon in the top right corner provided access to help and other introductory functions.

Homepage Version 1

Homepage Version 2

V1 relied on a semi-hidden, horizontal category slider at the top of the screen, a common pattern that assumed a certain level of app literacy. It also included a bottom navigation bar with Location, Favorite Drinks, and Profile buttons, anticipating a personalized account system.

V2 simplified navigation by replacing the slider with prominent, fully-displayed category buttons, making all drink types instantly discoverable without any extra scrolling. The Profile and other account-based buttons were removed, as the new business model shifted to a Web App without user accounts, leaving only a clear Cart button. Additionally, a hamburger icon in the top right corner provided access to help and other introductory functions.

Homepage Version 1

Homepage Version 2

Product Detail

Product Detail

Product Detail

Version 1

Version 2

Version 2

V1 featured a more complex product detail page with separate Ingredients and Info tabs and toggle buttons for customization. It also included liked and share buttons, which were remnants of the native app concept.

V1 featured a more complex product detail page with separate Ingredients and Info tabs and toggle buttons for customization. It also included liked and share buttons, which were remnants of the native app concept.

V2 consolidated the product details into a single, unified view to avoid the confusion of switching between tabs. It replaced the toggle-based customization with simple, universally understood dropdown menus, a change directly informed by user tests with older customers. The social buttons were removed to streamline the experience.

V2 consolidated the product details into a single, unified view to avoid the confusion of switching between tabs. It replaced the toggle-based customization with simple, universally understood dropdown menus, a change directly informed by user tests with older customers. The social buttons were removed to streamline the experience.

Product Cart

Product Cart

Version 1

Version 2

V1: The trash can icon was located below the product image on the right, and the voucher code input box was placed above the total price.

V2: Usability testing revealed that users overwhelmingly preferred the trash can icon on the right side. This version also removed the voucher code input box, as the company decided to temporarily discontinue voucher promotions. From the cart, users could now proceed directly to the final checkout page.

Product Cart

Version 1

Version 2

V1: The trash can icon was located below the product image on the right, and the voucher code input box was placed above the total price.

V2: Usability testing revealed that users overwhelmingly preferred the trash can icon on the right side. This version also removed the voucher code input box, as the company decided to temporarily discontinue voucher promotions. From the cart, users could now proceed directly to the final checkout page.

Checkout & Order Flow

Checkout & Order Flow

Checkout & Order Flow

Version 1

Version 2

V1 featured a three-step progress bar to guide the user from cart to checkout to payment. It also required users to input personal information at the register process to identify their order on the bar's screen.

V1 featured a three-step progress bar to guide the user from cart to checkout to payment. It also required users to input personal information at the register process to identify their order on the bar's screen.

V2 simplified the entire flow by removing the progress bar and making the checkout process a single, direct action. The need for a user profile was eliminated, so the checkout screen now only asks for minimal information to identify the order, such as a nickname.

Version 1

Version 2

V1 featured a three-step progress bar to guide the user from cart to checkout to payment. It also required users to input personal information at the register process to identify their order on the bar's screen.

V2 simplified the entire flow by removing the progress bar and making the checkout process a single, direct action. The need for a user profile was eliminated, so the checkout screen now only asks for minimal information to identify the order, such as a nickname.

This iterative process was a crucial learning experience. It taught me the importance of prioritizing a simple, accessible user flow and aligning product design directly with business and user needs. The significant reduction in customer support calls after the launch of V2 validated that these strategic changes were the right decisions for the product.

Layout Adaptation for Phone vs. Robot Screen:

I designed the screens with two primary formats in mind:

A vertical layout for the mobile interface and a horizontal, tiled layout for the on-site robotic bar screen. While the mobile interface used a horizontal scroll bar to display product categories, the robotic bar screen presented all categories in a fully visible, grid-based layout. This ensured the interface was optimized for both the small handheld device and the large, interactive kiosk screen.

High-Fidelity Mobile Interface

High-Fidelity Robotic Bar Interface

Result

Successfully Launched & Operated: My designed interface was successfully launched and operated in a real-world commercial environment for over two years.

Significant Reduction in Customer Complaints: After the launch of my design, the number of weekly customer complaints decreased from 50+ to under 10 cases.

Result Key Learnings & Reflections

My experience on this project was a breath of fresh air compared to my previous roles. The opportunity to wear multiple hats—as a designer, project manager, and marketing manager—helped me grow tenfold as a fully-faceted professional. I am now confident in my ability to manage a project from end to end, align design goals with business needs, and communicate a product's value to the market. I can't wait to take these new experiences and skills to my next role.

Disclaimer This case study showcases my design process and contributions to the Smyze website and interface. After I left, further development was handled by external teams

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Chene He

Chene He

chene.he0382@gmail.com

chene.he0382@gmail.com